AK Audio - HERO RUSH
Skip to main content
  • Screenshot from the game Hero Rush: a character with a bow and arrows against various battle scenes.
  • Screenshot from the game Hero Rush: three heroes with different weapons and abilities.
  • Screenshot from the game Hero Rush: various enhanced abilities and items in the background.
  • Screenshot from the game Hero Rush: a pirate character with an eye patch and a flaming mace.

    HERO RUSH

    Hero Rush — a mobile hyper-casual rogue-lite RPG. As you progress through linear levels, you battle countless enemies and bosses, overcome traps, unlock new heroes with different abilities, mechanics, and tactics, earn gold, upgrade your hero's skills and weapon. Exploring new unique worlds, you encounter individual and increasingly powerful foes.



    OUR MAIN TASKS

    Our main goal was to emphasize and enhance the player's enjoyment of destroying various enemies and to positively reinforce the hero's upgrades, development of skills, weapons, and gear. In order for a small mobile project to sound like a AAA level project, we strived to voice every scene and enemy in as much detail as possible, while taking into account limited budgets for memory and processor load. To make the scene sound as rich and detailed as possible, yet balanced with the emphasis on all important informative aspects for the player at any given moment, we chose the external audio engine Wwise with its ability to set up a dynamic mix based on audio bus prioritization.

    ENEMIES AND ENVIRONMENT

    For the voicing of each enemy, we strived to approach their sound design with utmost detail so that events such as attacks, receiving damage, or death are clearly audible in the game mix. For example, for voicing the death of each mob, individual voice emotions were recorded and the most memorable one was chosen to create a clear associative link for the player with the killing of that specific mob. In addition, each world was given its own unique environment and musical theme. The transition windows between worlds were also voiced, taking into account the aesthetics of each world.
    Gameplay of Hero Rush

    GAME HEROES

    Our task was to emphasize the individuality of each hero. To achieve this, a special focus was placed on the sound of their weapons so that it was unique and clearly identifiable within the mix. Additionally, with the help of professional actors, we recorded short emotional phrases for each hero. Instead of localizing voiceovers, these phrases represent short, universal emotions—such as smirks, chuckles, or exclamations when a character takes damage or dies.

    MUSIC IN GAME

    Initially, the developers were given a limited budget for permanent and operational memory, so the musical tracks had to be short while avoiding any sense of repetition or predictability. To address this, almost all musical tracks were composed in unconventional time signatures. Unique musical compositions were written for each type of biome for both the menu and gameplay, as well as individual themes for taverns, shops, and boss battles.
    return to top

    LET'S START WORKING TOGETHER