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At AK AUDIO — sound is never an afterthought.
We build audio systems that players
feel — not just hear.
15+ shipped titles. 5+ years at Wargaming. Full pipeline, one team.
HOW WE WORK
FULL SOUND DESIGN
From audio concept and sound requirements through Wwise/FMOD implementation and QA — we own the full pipeline. Adaptive music systems, in-engine testing, post-release optimization. One team, zero gaps between creative and technical.
EMBEDDED IN YOUR PIPELINE
We sync directly into your production workflow — sprints, milestones, standups. Audio decisions get made in real time, not after the fact. Sound stops being a bottleneck when it’s built in from day one.
EMBEDDED IN YOUR PIPELINE
We sync directly into your production workflow — sprints, milestones, standups. Audio decisions get made in real time, not after the fact. Sound stops being a bottleneck when it’s built in from day one.
15+ YEARS. 15+ TITLES. AAA SCALE.
From hyper-casual mobile to AAA PC. Our Audio Director spent 5+ years as Lead Audio Designer at Wargaming on World of Tanks — one of the most-played PC games in the world. That level of discipline and scale shapes every project we deliver.
AUDIO THAT PLAYERS FEEL
The right sound makes mechanics feel physical, stakes feel real, and worlds feel alive. We’ve shipped audio for 15+ titles. Three of our clients came back for a second project.
AUDIO THAT PLAYERS FEEL
The right sound makes mechanics feel physical, stakes feel real, and worlds feel alive. We’ve shipped audio for 15+ titles. Three of our clients came back for a second project.
WHY AK AUDIO — YOUR BEST CHOICE
ONE TEAM, FULL PIPELINE:
One contract. One audio director. Sound design, adaptive music, Wwise/FMOD integration, and in-engine implementation — all under one roof. No handoffs between studios. No translation loss between creative and technical.
AAA-LEVEL DIRECTION:
Every project is led by our Audio Director — the same person who spent 5+ years shaping the audio of World of Tanks at Wargaming. He doesn’t supervise from a distance. He works the session, writes the tech specs, and signs off on every shipped asset.
YOUR DEADLINE IS OUR DEADLINE:
We sync to your sprint cycle. Milestones, assets, and feedback loops are documented from day one. Our clients don’t chase us for updates — we provide them proactively. Production timelines don’t slip because of audio.
R&D THAT GOES BEYOND:
We build tools, not just sounds. Our engine sound synthesizer uses physical modeling to compute real four-stroke ICE acoustics from first principles — deployable as a plugin for Wwise, FMOD, Unity, and Unreal Engine. When off-the-shelf solutions fall short, we engineer the right one.
READY TO BUILD SOMETHING EXCEPTIONAL?
Tell us about your project — vehicle audio, full sound design, or Wwise/FMOD integration.
We’ll get back to you within 24 hours.