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AK AUDIO — GAME AUDIO STUDIO TRUSTED BY AAA AND INDIE DEVELOPERS WORLDWIDE

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AK Audio is a specialized game audio outsourcing studio with 10+ years of experience delivering sound design, adaptive music, and full audio implementation for video games. We’ve shipped audio for 15+ titles across PC, console, and mobile — from indie breakouts to AAA productions — including World of Tanks (Wargaming), Standoff 2 (Axlebolt, 350M+ downloads), Skylore (AI Grind), and The Unliving (RocketBrush Studio).

Every project receives a dedicated audio director, custom-built sound systems, and end-to-end support from concept through post-release.

INNOVATIVE APPROACH

We don’t layer audio onto finished gameplay — we build it into the game’s DNA from day one. Our composers write adaptive scores that respond to real-time game state changes. Our sound designers craft effects from scratch, grounding them in real-world physics or inventing entirely new acoustic logic for sci-fi and fantasy worlds. Our technical audio specialists handle full Wwise and FMOD integration, optimizing performance across PC, console, and mobile.

The result: audio that players don’t just hear — they feel.

WHAT SETS US APART

AK Audio is one of the few game audio studios where the Audio Director is also the lead technical implementer — not just a creative supervisor. That means zero translation loss between creative vision and the final in-engine result.

Our R&D runs alongside client projects. We’ve built a physical modeling engine sound synthesizer that computes realistic four-stroke ICE acoustics from real-world specs — deployable as a plugin for Wwise, FMOD, Unity, and Unreal Engine. When off-the-shelf solutions fall short, we engineer the right one.

FEATURED PROJECTS

OUR TEAM

Alexander Khilko Image

ALEXANDER KHILKO

Audio Director / Founder
Founder of AK Audio and Audio Director on every studio project. Spent 5+ years as Lead Audio Designer at Wargaming, shaping the sound of World of Tanks — one of the most-played PC games in the world with over 160M registered players. Has shipped audio for 15+ titles across PC, console, and mobile. Specializes in vehicle audio systems and procedural sound design. Creator of the AK Audio engine synthesizer: a physical modeling plugin for generating realistic ICE engine sounds, compatible with Wwise, FMOD, Unity, and Unreal Engine.
Lanna Vrevskaya Image

LANNA VREVSKAYA

Sound Designer

Sound designer, voice actress, and foley artist with 5+ years at AK Audio. Lanna brings a rare cross-discipline background — having worked in film audio before transitioning to games — which shapes how she approaches emotional storytelling through sound.

Credits include Standoff 2, Skylore, The Unliving, Solitaire Arcana, Travel Blast, Hero Rush, Puzzle Breakers, and more. Experienced in full-cycle audio production: concept, sound design, Wwise implementation, voice direction, and final mix.

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ALEXEY VAULIN

Sound Designer / Composer

Sound designer and composer with AK Audio since 2018. Alexey specializes in adaptive audio systems and has worked across a wide range of genres — from mobile shooters to PC RPGs.

Credits include Standoff 2, Skylore, The Unliving, Travel Blast, Great Empire, Hero Rush, and Solitaire Arcana. Proficient in Wwise and FMOD, with deep experience in Unity and Unreal Engine audio implementation.

Alexey Ivanin Image

ALEXEY IVANIN

Sound Designer / Composer

Sound designer and composer specializing in Unreal Engine and MetaSound audio systems. Part of the AK Audio team since 2022, contributing to sound design, music production, and trailer audio across multiple shipped indie titles.

Full-stack audio expertise: Wwise, FMOD, Reaper, Unreal Engine, Unity, iZotope RX — from initial sound design through final in-engine implementation and optimization.

LET'S WORK TOGETHER

Ready to bring your game’s audio to the next level? Whether you need a complete sound design system, Wwise/FMOD integration, or a custom vehicle audio pipeline — let’s talk.
We typically respond within 24 hours.

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