AK AUDIO — YOUR RELIABLE PARTNER IN
SOUND DESIGN FOR VIDEO GAMES
AK Audio has established itself as one of the leading outsourcing studios in the field of sound design, enriching well-known game projects like Standoff 2 (Axlebolt) and Skylore (AI Grind). For many years, we have provided each project with unique sound design that harmoniously matches its concept and style.
INNOVATIVE APPROACH
Our composers develop musical pieces that dynamically adapt to in-game events, ensuring a deep immersion for the player in the game world. AK Audio's sound designers create unique sound effects and noises, as well as sound logic based on real or specially created physical laws for games. Technical sound designers actively work on sound optimization to ensure high performance with a large amount of sounds and music, using advanced audio engines such as Audiokinetic Wwise or FMOD.
INDUSTRY LEADERS
We are proud to have a team of highly qualified professionals who dedicate their careers to the gaming industry and constantly strive for excellence. This allows us not only to maintain our leading market positions but also to actively share knowledge and experience through our XSSR Academy training center. Our specialists take pride and feel responsible for each project, always striving to exceed client expectations and meet challenges in the shortest possible time.
OUR TEAM
ALEXANDER KHILKO
LANNA VREVSKAYA
Sound designer, voice actress, and foley artist. Transitioned to the gaming industry from cinema. After being selected as one of the top students from XSSR Academy, she joined AK Audio, where for the past five years, she has been creating sound design, implementing sound, and voicing linear videos for numerous indie projects such as Skylore, Standoff2, The Unliving, Solitaire Arcane, Travel Blast, Hero Rush, Puzzle Breakers and more.
ALEXEY VAULIN
Since 2018, he has been working with the AK Audio team as a sound designer and composer. He participated in the sound and music development for projects such as Standoff2, Skylore, Travel Blast, Great Empire, Hero Rush, The Unliving, Solitaire Arcane, and voicing videos for companies like Volka Games, Social Quantum, and Midas Art Studio. He has extensive experience in creating sound systems using Wwise and FMOD. Currently, he is developing in the direction of implementing sound events into game engines like Unity and Unreal Engine.